Plask Review – Video to FBX Without a Suit | Quasa.io
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Plask Motion is browser mocap. You film a take on a phone, it estimates body and hands, and you export FBX, GLB, or BVH into Blender, Maya, Unity, or Unreal. Multi-person is on the menu. So are a simple render pipeline and some camera/lighting assists. Free is a daily drip — about 15 seconds — plus 1 GB. Standard is $18 a month billed yearly for roughly 10 minutes of capture and 3 GB. Pro is about $50 a month for around an hour and 10 GB. Minutes are the product. Occlusion, fast spins, and floor contact still need a cleanup pass. Fine for blocking and TikTok-style loops. Not a suit stage. Check the live ToS if the Free clip is going in a paid game.
𝐂𝐎𝐑𝐄 𝐒𝐓𝐑𝐄𝐍𝐆𝐓𝐇𝐒:
• Markerless capture from one camera
• Body plus hands, multi-person
• FBX / GLB / BVH into real DCCs
• A free tier you can actually test
• Academic discounts on the books
𝐈𝐃𝐄𝐀𝐋 𝐅𝐎𝐑:
Indie animators, game teams doing previs, and creators who would rather film a dance than key it.
𝐇𝐈𝐆𝐇𝐋𝐈𝐆𝐇𝐓𝐒:
• Browser workflow, no suit
• Retarget into common rigs
• Video review renders before export
• Faster queues on paid seats
• Cancel-anytime subscriptions
𝐏𝐎𝐓𝐄𝐍𝐓𝐈𝐀𝐋 𝐂𝐎𝐍𝐒𝐈𝐃𝐄𝐑𝐀𝐓𝐈𝐎𝐍𝐒:
• Monthly minute caps are tight
• Quality drops on messy video
• Free is personal-use gated in some ToS versions
• Not a replacement for Move.ai or a volume stage
• Cloud processing means the clip leaves your machine
𝐎𝐕𝐄𝐑𝐀𝐋𝐋 𝐕𝐄𝐑𝐃𝐈𝐂𝐓: 4.2/5 𝐒𝐓𝐀𝐑𝐒
Burn Free on a walk cycle. Buy Standard for weekly blocking. Jump to Pro when a short film eats the 10-minute bag. Keep a graph editor open.
𝐆𝐄𝐓 𝐒𝐓𝐀𝐑𝐓𝐄𝐃: https://quasa.io/projects/plask























