[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"nav-categories":3,"article-the-technology-that-keeps-millions-of-players-connected-in-real-time":45,"article-ads":216},{"data":4},[5,32,39],{"name":6,"slug":7,"categories":8},"Technology","tech",[9,12,16,20,24,28],{"id":10,"title":6,"slug":11},28,"technology",{"id":13,"title":14,"slug":15},37,"Creator Economy","creator-economy",{"id":17,"title":18,"slug":19},20,"Work","work",{"id":21,"title":22,"slug":23},22,"Finance","finance",{"id":25,"title":26,"slug":27},31,"YouTube Blog","youtube-blog",{"id":29,"title":30,"slug":31},21,"For newbies","for-newbies",{"name":33,"slug":34,"categories":35},"News","news",[36],{"id":37,"title":33,"slug":38},18,"quasanews",{"name":40,"slug":41,"categories":42},"Business","business",[43],{"id":44,"title":40,"slug":41},16,{"post":46,"published_news":73,"popular_news":137,"categories":207},{"title":47,"description":48,"meta_title":47,"meta_description":49,"meta_keywords":50,"text":51,"slug":52,"created_at":53,"publish_at":53,"first_published_at":53,"updated_at":54,"formatted_created_at":55,"category_id":10,"links":56,"view_type":61,"video_url":62,"views":63,"likes":64,"lang":65,"comments_count":64,"category":66},"The Technology That Keeps Millions of Players Connected in Real Time","The problem statement is unforgiving. Thousands of participants, each sending inputs several times per second, each expecting a consistent world state, across connections ranging from fibre to congested mobile.","Larger worlds partition space across instances, with handoff logic for players crossing boundaries.","A single server instance handles a bounded number of concurrent participants. Beyond that, the architecture has to shard.","\u003Cp>A multiplayer session that feels instantaneous is doing something the underlying network cannot actually deliver. Light takes time to cross an ocean, packets get lost, and the server has no way to know what a player will do next. The sensation of shared, immediate presence is manufactured, and the engineering behind that manufacture is some of the most interesting infrastructure work in consumer software.\u003C/p>\n\n\u003Cp>The problem statement is unforgiving. Thousands of participants, each sending inputs several times per second, each expecting a consistent world state, across connections ranging from fibre to congested mobile. Latency, consistency, and scale all have to be solved at once, and the solutions to each tend to make the others harder.\u003C/p>\n\n\u003Ch4>\u003Cstrong>Different Genres, Radically Different Requirements\u003C/strong>\u003C/h4>\n\n\u003Cp>Before any of the mechanisms, it is worth establishing that the requirements are not uniform. A competitive shooter needs sub-fifty-millisecond response. A strategy title tolerates several hundred. A turn-based design barely cares at all.\u003C/p>\n\n\u003Cp>\u003Cpicture>\u003Csource srcset=\"https://cdn.quasa.io/photos/0001/image-2026-07-27t153956894.webp\" type=\"image/webp\">\u003Cimg alt=\"The Technology That Keeps Millions of Players Connected in Real Time\" class=\"image-align-left\" height=\"201\" src=\"https://cdn.quasa.io/photos/0001/image-2026-07-27t153956894.jpg\" width=\"300\" />\u003C/picture>This matters because the engineering effort should match what the game actually needs. Someone browsing a catalogue of \u003Ca href=\"https://plarium.com/en/games/\">online games\u003C/a> is looking across genres whose networking demands differ by two orders of magnitude, even where the titles look superficially similar in scale.\u003C/p>\n\n\u003Cp>People who play online board games are running on infrastructure that would be entirely inadequate for a shooter, and it makes no difference to the experience, because the design never asked the network for something it could not provide. A great deal of complexity in this field exists to serve the demanding end, and applying it where it is not needed is expensive without being better.\u003C/p>\n\n\u003Ch4>\u003Cstrong>The Transport Layer\u003C/strong>\u003C/h4>\n\n\u003Cp>&nbsp;\u003C/p>\n\n\u003Cp>Everything starts with how the connection is held open. Traditional web requests are transactional: ask, receive, close. That model is useless for a persistent shared world, because the server needs to push updates the client never requested.\u003C/p>\n\n\u003Cp>The WebSocket protocol was standardised precisely to solve this. The standard covers holding it open as a full-duplex channel over one TCP connection, replacing the polling workarounds earlier real-time applications relied on. Once the handshake completes, either side can send at any time, and per-message overhead drops to a few bytes rather than a full set of HTTP headers.\u003C/p>\n\n\u003Cp>For genuinely latency-critical work, UDP-based transports remain preferred, because TCP&#39;s guarantee of ordered delivery becomes a liability. If one packet is lost, TCP holds everything behind it until the retransmission arrives, which is exactly wrong for position updates where newer data supersedes old. A dropped position packet does not need recovering. The next one is already more accurate.\u003C/p>\n\n\u003Ch4>\u003Cstrong>Where the Server Lives\u003C/strong>\u003C/h4>\n\n\u003Cp>Physical distance sets a floor on latency that no amount \u003Ca href=\"https://dl.acm.org/doi/10.1145/3597611\">of code removes\u003C/a>. A round trip between continents costs well over a hundred milliseconds regardless of how efficient the software is.\u003C/p>\n\n\u003Cp>The answer is to stop having one server. Edge platforms terminate connections at whichever data centre is closest to each player and coordinate state between those points. Platform documentation on terminating nearby describes the general shape: connections held at the edge, with a stateful coordination layer handling the per-room logic any non-trivial real-time feature requires.\u003C/p>\n\n\u003Cp>This is why regional matchmaking exists. Grouping players by geography is not a social feature, it is an admission that the physics cannot be argued with.\u003C/p>\n\n\u003Ch4>\u003Cstrong>Predicting the Future to Hide the Present\u003C/strong>\u003C/h4>\n\n\u003Cp>The most important trick in real-time gaming is that the client does not wait.\u003C/p>\n\n\u003Cp>When a player presses forward, their machine moves the character immediately and simultaneously tells the server. This is client-side prediction. The player sees instant response because their own device made the decision locally rather than waiting for confirmation.\u003C/p>\n\n\u003Cp>The server then processes that input authoritatively and returns its verdict. Usually the two agree and nothing visible happens. When they disagree, because another player acted first or inputs arrived out of order, the client reconciles: it snaps to the server&#39;s version and replays any inputs since. Done well this is imperceptible. Done badly it produces the rubber-banding anyone who has played on a poor connection will recognise instantly.\u003C/p>\n\n\u003Cp>For other players&#39; characters, the client interpolates between known positions rather than predicting, deliberately rendering them slightly in the past so there are two known points to move between. Every player is therefore seeing a subtly different version of the world, and the design goal is only that nobody can tell.\u003C/p>\n\n\u003Ch4>\u003Cstrong>Authority and Trust\u003C/strong>\u003C/h4>\n\n\u003Cp>None of the above works without a clear answer to who decides what actually happened.\u003C/p>\n\n\u003Cp>\u003Cpicture>\u003Csource srcset=\"https://cdn.quasa.io/photos/0001/image-2026-07-27t153959175.webp\" type=\"image/webp\">\u003Cimg alt=\"The Technology That Keeps Millions of Players Connected in Real Time\" class=\"image-align-right\" height=\"201\" src=\"https://cdn.quasa.io/photos/0001/image-2026-07-27t153959175.jpg\" width=\"300\" />\u003C/picture>The server is authoritative in any serious multiplayer design, because clients are controlled by people who may want to cheat. A client reporting its own position, hit registration, or resource count is an invitation. The server simulates, validates every input against what is physically possible, and rejects the rest.\u003C/p>\n\n\u003Cp>This is the same trust problem that appears in any distributed system lacking a central arbiter. Arguments for removing the arbiter reach the opposite conclusion from game engineering: multiplayer titles deliberately retain a central authority precisely because the alternative makes cheating trivial in an environment where participants have strong incentives to lie.\u003C/p>\n\n\u003Ch4>\u003Cstrong>Scaling to Many\u003C/strong>\u003C/h4>\n\n\u003Cp>A single server instance handles a bounded number of concurrent participants. Beyond that, the architecture has to shard.\u003C/p>\n\n\u003Cp>Interest management is the main lever. A player only needs updates about entities they can perceive, so the server maintains a spatial index and sends each client a filtered view. Someone across the map generates no traffic for you at all. This turns a problem that would otherwise scale with the square of the player count into something closer to linear.\u003C/p>\n\n\u003Cp>Larger worlds partition space across instances, with handoff logic for players crossing boundaries. The apparent scale of a large persistent world is usually the product of aggressive filtering rather than genuine simultaneous simulation of everything in it.\u003C/p>\n\n\u003Ch4>\u003Cstrong>The Illusion Holds Because Everyone Cooperates\u003C/strong>\u003C/h4>\n\n\u003Cp>What makes all of this work is that client, server, and network are jointly maintaining a fiction. The client pretends it knows the future. \u003Ca href=\"https://quasa.io/media/why-dell-and-super-micro-stocks-rose-as-ai-server-demand-stayed-strong\">The server\u003C/a> pretends the client&#39;s guess was right whenever it plausibly could have been. The rendering pipeline pretends other players are where they were a moment ago.\u003C/p>\n\n\u003Cp>None of the participants are seeing the same world state at the same instant, and none of them can tell. That coordinated approximation, rather than any single protocol or platform, is the actual technology keeping millions of players connected.\u003C/p>","the-technology-that-keeps-millions-of-players-connected-in-real-time","2026-07-27T13:44:02.000000Z","2026-07-27T13:46:57.000000Z","27.07.2026",{"image":57,"image_webp":58,"thumb":59,"thumb_webp":60},"https://cdn.quasa.io/images/news/tQg79n4c9euhLwsCnOic17nlXofUuBbQIpcUnHD0.jpg","https://cdn.quasa.io/images/news/tQg79n4c9euhLwsCnOic17nlXofUuBbQIpcUnHD0.webp","https://cdn.quasa.io/thumbs/news-thumb/images/news/tQg79n4c9euhLwsCnOic17nlXofUuBbQIpcUnHD0.jpg","https://cdn.quasa.io/thumbs/news-thumb/images/news/tQg79n4c9euhLwsCnOic17nlXofUuBbQIpcUnHD0.webp","small",null,134,0,"en",{"id":10,"title":6,"slug":11,"meta_title":67,"meta_description":68,"meta_keywords":69,"show_on_homepage":70,"deleted_at":62,"created_at":71,"updated_at":72,"lang":65},"Discover the latest in AI, cybersecurity, research, and tech innovations. Fresh news, analysis, and breakthroughs from 2026 on QUASA Media","New technologies, discoveries, research, cybersecurity, inventions and releases from technology companies worldwide.","technology, discoveries, research, cybersecurity, inventions",true,"2023-03-23T08:15:32.000000Z","2026-07-21T19:29:29.000000Z",[74,90,101,113,125],{"title":75,"description":76,"slug":77,"created_at":78,"publish_at":79,"first_published_at":79,"updated_at":78,"formatted_created_at":80,"category":81,"links":82,"view_type":87,"video_url":62,"views":88,"likes":64,"lang":65,"comments_count":64,"is_pinned":89},"iOS 27 Beta 4: What the Siri AI Upgrade Means for Testers","Apple’s iOS 27 beta 4 continues the summer testing cycle with Siri AI refinements, voice customization, new settings, and broader on-device intelligence. Here is what testers should verify before installing it on a primary iPhone.","ios-27-beta-4-what-the-siri-ai-upgrade-means-for-testers","2026-07-26T19:11:51.000000Z","2026-07-28T16:02:00.000000Z","28.07.2026",{"title":22,"slug":23},{"image":83,"image_webp":84,"thumb":85,"thumb_webp":86},"https://cdn.quasa.io/images/news/5kDoY3jmdhMoKpY47gcGO0doikjk5Qp9J5wbqdoL.png","https://cdn.quasa.io/images/news/5kDoY3jmdhMoKpY47gcGO0doikjk5Qp9J5wbqdoL.webp","https://cdn.quasa.io/thumbs/news-thumb/images/news/5kDoY3jmdhMoKpY47gcGO0doikjk5Qp9J5wbqdoL.png","https://cdn.quasa.io/thumbs/news-thumb/images/news/5kDoY3jmdhMoKpY47gcGO0doikjk5Qp9J5wbqdoL.webp","large",8,false,{"title":91,"description":92,"slug":93,"created_at":78,"publish_at":94,"first_published_at":94,"updated_at":78,"formatted_created_at":80,"category":95,"links":96,"view_type":87,"video_url":62,"views":17,"likes":64,"lang":65,"comments_count":64,"is_pinned":89},"SMCI Stock Reacts to $60 Billion AI Server Backlog Update","Super Micro’s July 21 preliminary update pointed to more than $60 billion in new AI-server orders and sharply higher estimated gross margins. The stock reaction also reflected Elon Musk’s denial of a reported $52 billion Foxconn deal, but neither the","smci-stock-reacts-to-60-billion-ai-server-backlog-update","2026-07-28T14:02:00.000000Z",{"title":33,"slug":38},{"image":97,"image_webp":98,"thumb":99,"thumb_webp":100},"https://cdn.quasa.io/images/news/9eTkmplgattKdtEDbEUGUqIJotsWlmLrAvyU1Hya.png","https://cdn.quasa.io/images/news/9eTkmplgattKdtEDbEUGUqIJotsWlmLrAvyU1Hya.webp","https://cdn.quasa.io/thumbs/news-thumb/images/news/9eTkmplgattKdtEDbEUGUqIJotsWlmLrAvyU1Hya.png","https://cdn.quasa.io/thumbs/news-thumb/images/news/9eTkmplgattKdtEDbEUGUqIJotsWlmLrAvyU1Hya.webp",{"title":102,"description":103,"slug":104,"created_at":105,"publish_at":106,"first_published_at":106,"updated_at":105,"formatted_created_at":80,"category":107,"links":108,"view_type":87,"video_url":62,"views":17,"likes":64,"lang":65,"comments_count":64,"is_pinned":89},"Tesla Stock After Q2 Earnings: Why TSLA Fell and What Matters Next","Tesla stock closed at $313.03 on July 24 after the company’s second-quarter earnings beat revenue estimates but missed on adjusted profit and reported negative free cash flow. The sell-off reflects investor concern over rising AI, robotaxi and Optim️","tesla-stock-after-q2-earnings-why-tsla-fell-and-what-matters-next","2026-07-26T13:38:06.000000Z","2026-07-28T14:00:00.000000Z",{"title":22,"slug":23},{"image":109,"image_webp":110,"thumb":111,"thumb_webp":112},"https://cdn.quasa.io/images/news/8RunHhfrxJy6uxo3lLnCJRvVMgwXdVrfYL0UC7JK.png","https://cdn.quasa.io/images/news/8RunHhfrxJy6uxo3lLnCJRvVMgwXdVrfYL0UC7JK.webp","https://cdn.quasa.io/thumbs/news-thumb/images/news/8RunHhfrxJy6uxo3lLnCJRvVMgwXdVrfYL0UC7JK.png","https://cdn.quasa.io/thumbs/news-thumb/images/news/8RunHhfrxJy6uxo3lLnCJRvVMgwXdVrfYL0UC7JK.webp",{"title":114,"description":115,"slug":116,"created_at":105,"publish_at":117,"first_published_at":117,"updated_at":105,"formatted_created_at":80,"category":118,"links":119,"view_type":87,"video_url":62,"views":124,"likes":64,"lang":65,"comments_count":64,"is_pinned":89},"Google Stock After Q2 Earnings: AI Spending Now Drives the GOOGL Debate","Google stock is being repriced around Alphabet’s stronger Q2 results and a larger AI infrastructure bill. Revenue and Google Cloud growth beat expectations, but higher capex and negative free cash flow have made returns on AI spending the central GOO","google-stock-after-q2-earnings-ai-spending-now-drives-the-googl-debate","2026-07-28T13:00:00.000000Z",{"title":22,"slug":23},{"image":120,"image_webp":121,"thumb":122,"thumb_webp":123},"https://cdn.quasa.io/images/news/BS3bslPrBoAM9UByl3SJjNmLDSO6u8XrXmmUfuHa.png","https://cdn.quasa.io/images/news/BS3bslPrBoAM9UByl3SJjNmLDSO6u8XrXmmUfuHa.webp","https://cdn.quasa.io/thumbs/news-thumb/images/news/BS3bslPrBoAM9UByl3SJjNmLDSO6u8XrXmmUfuHa.png","https://cdn.quasa.io/thumbs/news-thumb/images/news/BS3bslPrBoAM9UByl3SJjNmLDSO6u8XrXmmUfuHa.webp",26,{"title":126,"description":127,"slug":128,"created_at":129,"publish_at":129,"first_published_at":129,"updated_at":130,"formatted_created_at":80,"category":131,"links":132,"view_type":61,"video_url":62,"views":10,"likes":64,"lang":65,"comments_count":64,"is_pinned":89},"How to Fix Fuzzy Pictures on Desktop, Online, and Mobile","How to fix fuzzy pictures instantly? In this guide, you will learn about the top tools with step-by-step methods to make fuzzy pictures clear on desktop, mobile, and online platforms.","how-to-fix-fuzzy-pictures-on-desktop-online-and-mobile","2026-07-28T12:36:46.000000Z","2026-07-28T12:37:17.000000Z",{"title":6,"slug":11},{"image":133,"image_webp":134,"thumb":135,"thumb_webp":136},"https://cdn.quasa.io/images/news/9bbj6bNnMSdtljkjK3XrKhniZ2593lTG2ZsnCkdx.jpg","https://cdn.quasa.io/images/news/9bbj6bNnMSdtljkjK3XrKhniZ2593lTG2ZsnCkdx.webp","https://cdn.quasa.io/thumbs/news-thumb/images/news/9bbj6bNnMSdtljkjK3XrKhniZ2593lTG2ZsnCkdx.jpg","https://cdn.quasa.io/thumbs/news-thumb/images/news/9bbj6bNnMSdtljkjK3XrKhniZ2593lTG2ZsnCkdx.webp",[138,152,165,179,192],{"title":139,"description":140,"slug":141,"created_at":142,"publish_at":143,"first_published_at":143,"updated_at":144,"formatted_created_at":145,"category":146,"links":147,"view_type":61,"video_url":62,"views":150,"likes":151,"lang":65,"comments_count":64,"is_pinned":89},"5 Business Advantages of Using 3D Printing Technology for Prototyping","Rapid prototyping using 3D printing technology is increasingly becoming popular.","5-business-advantages-of-using-3d-printing-technology-for-prototyping","2021-12-19T22:57:18.000000Z","2024-01-22T09:56:00.000000Z","2026-07-26T23:51:30.000000Z","22.01.2024",{"title":40,"slug":41},{"image":148,"image_webp":62,"thumb":149,"thumb_webp":149},"https://cdn.quasa.io/images/news/8bm1XpY7R2F9pn6x95V4D5OWODF3u4c29Cd9ItZy.webp","https://cdn.quasa.io/thumbs/news-thumb/images/news/8bm1XpY7R2F9pn6x95V4D5OWODF3u4c29Cd9ItZy.webp",124937,1,{"title":153,"description":154,"slug":155,"created_at":156,"publish_at":157,"first_published_at":157,"updated_at":158,"formatted_created_at":159,"category":160,"links":161,"view_type":87,"video_url":62,"views":164,"likes":151,"lang":65,"comments_count":64,"is_pinned":89},"5 Simple Ways to Enhance Your Website Branding","The primary goal of branding is to convey a clear and consistent message about your company and 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rate.","5-ways-to-foster-employee-wellbeing-and-why-companies-should-care","2021-12-21T16:58:53.000000Z","2024-01-01T08:00:00.000000Z","2026-07-26T23:46:22.000000Z","01.01.2024",{"title":18,"slug":19},{"image":189,"image_webp":62,"thumb":190,"thumb_webp":190},"https://cdn.quasa.io/images/news/XDdP4RYZO9WZ1FfkW9QEiZqn9J1IKn7HYRlJx3pt.webp","https://cdn.quasa.io/thumbs/news-thumb/images/news/XDdP4RYZO9WZ1FfkW9QEiZqn9J1IKn7HYRlJx3pt.webp",86915,{"title":193,"description":194,"slug":195,"created_at":196,"publish_at":197,"first_published_at":197,"updated_at":198,"formatted_created_at":199,"category":200,"links":201,"view_type":87,"video_url":62,"views":206,"likes":88,"lang":65,"comments_count":64,"is_pinned":89},"Advertising on QUASA","Quasa Media is part of the QUASA ecosystem, which drives more than 100,000 new customers to reputable brands every month.\nWe partner with businesses of all sizes to deliver highly targeted advertising that reaches motivated users across our platforms.","advertising-on-quasa","2022-07-06T07:33:02.000000Z","2026-05-15T14:33:02.000000Z","2026-07-26T23:50:05.000000Z","15.05.2026",{"title":33,"slug":38},{"image":202,"image_webp":203,"thumb":204,"thumb_webp":205},"https://cdn.quasa.io/images/news/W7eArlQV3VogkOkJhIxdXCkL0VjAIwKvxZ1AuyBU.jpg","https://cdn.quasa.io/images/news/W7eArlQV3VogkOkJhIxdXCkL0VjAIwKvxZ1AuyBU.webp","https://cdn.quasa.io/thumbs/news-thumb/images/news/W7eArlQV3VogkOkJhIxdXCkL0VjAIwKvxZ1AuyBU.jpg","https://cdn.quasa.io/thumbs/news-thumb/images/news/W7eArlQV3VogkOkJhIxdXCkL0VjAIwKvxZ1AuyBU.webp",84056,[208,209,210,211,212,213,214,215],{"title":14,"slug":15},{"title":26,"slug":27},{"title":6,"slug":11},{"title":22,"slug":23},{"title":30,"slug":31},{"title":18,"slug":19},{"title":33,"slug":38},{"title":40,"slug":41},{"data":217},[218,242,250,272,296,314,333],{"id":219,"order":64,"created_at":220,"expired_at":221,"news_id":222,"post":223},81,"2025-10-19T20:19:39.000000Z","2026-10-19 20:19:16",12864,{"id":222,"title":224,"description":225,"slug":226,"created_at":227,"publish_at":228,"formatted_created_at":229,"category":230,"links":236,"view_type":87,"video_url":62,"views":241,"likes":178,"lang":65,"comments_count":62},"Earning Money Through Website Surfing: A Simple Way to Make Cryptocurrency","Many believe that earning cryptocurrency online requires special skills or expensive equipment. However, this is far from the truth. Website surfing, or browsing websites for rewards, is an accessible way to earn money or cryptocurrency with just a computer or smartphone and an internet connection.One of the easiest methods to generate income in the digital space is through website surfing. The tasks involved are so simple that virtually anyone can participate, regardless of experience or technical expertise.In this article, we’ll introduce you to a platform where you can start earning money and cryptocurrency through website surfing: Quasa Rewards.","earning-money-through-website-surfing-a-simple-way-to-make-cryptocurrency","2025-09-26T10:51:12.000000Z","2025-12-11T10:51:12.000000Z","11.12.2025",{"id":37,"title":33,"slug":38,"meta_title":231,"meta_description":232,"meta_keywords":233,"show_on_homepage":70,"deleted_at":62,"created_at":234,"updated_at":235,"lang":65},"Technology, AI, Space and Robotics News | QUASA","Important technology, AI, space and robotics news from the US, Europe, China, India and the rest of the world.","technology news, AI news, space, robotics, technology companies","2021-08-09T19:09:44.000000Z","2026-07-16T20:17:45.000000Z",{"image":237,"image_webp":238,"thumb":239,"thumb_webp":240},"https://cdn.quasa.io/images/news/YSiJuxDAmWhSW9FRj9ySKpji0y7gn3H3M7GejA0x.jpg","https://cdn.quasa.io/images/news/YSiJuxDAmWhSW9FRj9ySKpji0y7gn3H3M7GejA0x.webp","https://cdn.quasa.io/thumbs/news-thumb/images/news/YSiJuxDAmWhSW9FRj9ySKpji0y7gn3H3M7GejA0x.jpg","https://cdn.quasa.io/thumbs/news-thumb/images/news/YSiJuxDAmWhSW9FRj9ySKpji0y7gn3H3M7GejA0x.webp",8794,{"id":243,"order":64,"created_at":244,"expired_at":245,"news_id":246,"post":247},86,"2026-06-07T14:36:10.000000Z","2029-06-07 14:35:45",4545,{"id":246,"title":193,"description":194,"slug":195,"created_at":196,"publish_at":197,"formatted_created_at":199,"category":248,"links":249,"view_type":87,"video_url":62,"views":206,"likes":88,"lang":65,"comments_count":62},{"id":37,"title":33,"slug":38,"meta_title":231,"meta_description":232,"meta_keywords":233,"show_on_homepage":70,"deleted_at":62,"created_at":234,"updated_at":235,"lang":65},{"image":202,"image_webp":203,"thumb":204,"thumb_webp":205},{"id":251,"order":64,"created_at":252,"expired_at":253,"news_id":254,"post":255},87,"2026-06-07T14:46:09.000000Z","2031-06-07 14:45:52",1229,{"id":254,"title":256,"description":257,"slug":258,"created_at":259,"publish_at":260,"formatted_created_at":261,"category":262,"links":267,"view_type":61,"video_url":62,"views":270,"likes":271,"lang":65,"comments_count":62},"What is a Startup?","A startup is not a new company, not a tech company, nor a new tech company. You can be a new tech company, if your goal is not to grow high and fast; then, you are not a startup. ","what-is-a-startup","2021-08-04T12:05:17.000000Z","2025-12-17T13:02:00.000000Z","17.12.2025",{"id":44,"title":40,"slug":41,"meta_title":263,"meta_description":264,"meta_keywords":265,"show_on_homepage":70,"deleted_at":62,"created_at":266,"updated_at":235,"lang":65},"Technology Business, Startups and Growth Strategies | QUASA","Technology business news, startups, entrepreneurship, growth strategies and emerging business models.","business, technology business, startups, strategy, growth","2021-08-03T10:59:17.000000Z",{"image":268,"image_webp":62,"thumb":269,"thumb_webp":269},"https://cdn.quasa.io/images/news/EOsQhSW3VXyG7a6NPdE1oZd00xfJXe3bjY5aJGb7.webp","https://cdn.quasa.io/thumbs/news-thumb/images/news/EOsQhSW3VXyG7a6NPdE1oZd00xfJXe3bjY5aJGb7.webp",81012,7,{"id":273,"order":151,"created_at":274,"expired_at":275,"news_id":276,"post":277},92,"2026-06-07T15:05:49.000000Z","2033-06-07 15:05:26",13757,{"id":276,"title":278,"description":279,"slug":280,"created_at":281,"publish_at":282,"formatted_created_at":283,"category":284,"links":289,"view_type":61,"video_url":62,"views":294,"likes":295,"lang":65,"comments_count":62},"The State of Hybrid Freelance 2026: AI, Web3 and the Death of Traditional Work (Update June 2026)","New industry data from QUASA: How AI and Web3 are destroying traditional work in 2026. Download the full report.","report-2026","2026-02-02T08:38:20.000000Z","2026-07-04T15:26:00.000000Z","04.07.2026",{"id":17,"title":18,"slug":19,"meta_title":285,"meta_description":286,"meta_keywords":287,"show_on_homepage":89,"deleted_at":62,"created_at":288,"updated_at":235,"lang":65},"Remote Work, Freelancing and Careers | QUASA","Remote and hybrid work, freelancing, ways to earn, careers and labor-market changes around the world.","remote work, freelancing, earnings, hybrid work, careers","2021-09-03T20:21:41.000000Z",{"image":290,"image_webp":291,"thumb":292,"thumb_webp":293},"https://cdn.quasa.io/images/news/GD0ptwC1dSdOUluvqyI6Hkay9pmmzOQGaJPpn1ib.jpg","https://cdn.quasa.io/images/news/GD0ptwC1dSdOUluvqyI6Hkay9pmmzOQGaJPpn1ib.webp","https://cdn.quasa.io/thumbs/news-thumb/images/news/GD0ptwC1dSdOUluvqyI6Hkay9pmmzOQGaJPpn1ib.jpg","https://cdn.quasa.io/thumbs/news-thumb/images/news/GD0ptwC1dSdOUluvqyI6Hkay9pmmzOQGaJPpn1ib.webp",7421,2,{"id":297,"order":295,"created_at":298,"expired_at":299,"news_id":178,"post":300},82,"2025-10-19T20:23:19.000000Z","2026-10-19 20:23:00",{"id":178,"title":301,"description":302,"slug":303,"created_at":304,"publish_at":305,"formatted_created_at":306,"category":307,"links":308,"view_type":87,"video_url":62,"views":313,"likes":151,"lang":65,"comments_count":62},"Earn Cryptocurrency While Browsing: A Simple Way to Make Quasacoin","In today’s digital age, where browsing the internet is second nature, what if your everyday web surfing could become a source of income? With Quasa Rewards, this dream is now a reality.","earn-cryptocurrency-while-browsing-a-simple-way-to-make-quasacoin","2019-07-16T15:59:39.000000Z","2025-12-12T11:17:36.000000Z","12.12.2025",{"id":37,"title":33,"slug":38,"meta_title":231,"meta_description":232,"meta_keywords":233,"show_on_homepage":70,"deleted_at":62,"created_at":234,"updated_at":235,"lang":65},{"image":309,"image_webp":310,"thumb":311,"thumb_webp":312},"https://cdn.quasa.io/images/news/CC21Qn3xHuMMnkH2VqSF7lcbd3XJrV9idLXnjPxX.jpg","https://cdn.quasa.io/images/news/CC21Qn3xHuMMnkH2VqSF7lcbd3XJrV9idLXnjPxX.webp","https://cdn.quasa.io/thumbs/news-thumb/images/news/CC21Qn3xHuMMnkH2VqSF7lcbd3XJrV9idLXnjPxX.jpg","https://cdn.quasa.io/thumbs/news-thumb/images/news/CC21Qn3xHuMMnkH2VqSF7lcbd3XJrV9idLXnjPxX.webp",8115,{"id":315,"order":295,"created_at":316,"expired_at":317,"news_id":318,"post":319},89,"2026-06-07T14:54:22.000000Z","2030-06-07 14:54:10",14533,{"id":318,"title":320,"description":321,"slug":322,"created_at":323,"publish_at":324,"formatted_created_at":325,"category":326,"links":327,"view_type":61,"video_url":62,"views":332,"likes":295,"lang":65,"comments_count":62},"Quasa Projects: The PPC Advertising Platform Powering the New Crypto Economy","The global PPC advertising market is more than 1,000 times larger than the old surfing niche — operating in the hundreds of billions of dollars.","quasa-projects-the-ppc-advertising-platform-powering-the-new-crypto-economy","2026-05-16T17:26:37.000000Z","2026-05-17T14:40:00.000000Z","17.05.2026",{"id":37,"title":33,"slug":38,"meta_title":231,"meta_description":232,"meta_keywords":233,"show_on_homepage":70,"deleted_at":62,"created_at":234,"updated_at":235,"lang":65},{"image":328,"image_webp":329,"thumb":330,"thumb_webp":331},"https://cdn.quasa.io/images/news/imwxgJ055ISr1tlKGDQLYBQFaE0ub84LDZnW3gvo.jpg","https://cdn.quasa.io/images/news/imwxgJ055ISr1tlKGDQLYBQFaE0ub84LDZnW3gvo.webp","https://cdn.quasa.io/thumbs/news-thumb/images/news/imwxgJ055ISr1tlKGDQLYBQFaE0ub84LDZnW3gvo.jpg","https://cdn.quasa.io/thumbs/news-thumb/images/news/imwxgJ055ISr1tlKGDQLYBQFaE0ub84LDZnW3gvo.webp",5596,{"id":334,"order":178,"created_at":335,"expired_at":336,"news_id":337,"post":338},83,"2025-10-19T20:28:22.000000Z","2026-10-19 20:28:07",12458,{"id":337,"title":339,"description":340,"slug":341,"created_at":342,"publish_at":343,"formatted_created_at":344,"category":345,"links":346,"view_type":61,"video_url":62,"views":351,"likes":64,"lang":65,"comments_count":62},"Customers Know Their Actions Are Valuable and Want to Be Compensated","In today’s digital landscape, customers are increasingly aware of the value their actions—such as sharing data or engaging with content — hold for businesses.","customers-know-their-actions-are-valuable-and-want-to-be-compensated","2025-08-16T14:11:36.000000Z","2026-01-22T09:18:36.000000Z","22.01.2026",{"id":37,"title":33,"slug":38,"meta_title":231,"meta_description":232,"meta_keywords":233,"show_on_homepage":70,"deleted_at":62,"created_at":234,"updated_at":235,"lang":65},{"image":347,"image_webp":348,"thumb":349,"thumb_webp":350},"https://cdn.quasa.io/images/news/U41SnZieapnGo9WQI8GWBgaZIpI0yKk8d51nr6hA.jpg","https://cdn.quasa.io/images/news/U41SnZieapnGo9WQI8GWBgaZIpI0yKk8d51nr6hA.webp","https://cdn.quasa.io/thumbs/news-thumb/images/news/U41SnZieapnGo9WQI8GWBgaZIpI0yKk8d51nr6hA.jpg","https://cdn.quasa.io/thumbs/news-thumb/images/news/U41SnZieapnGo9WQI8GWBgaZIpI0yKk8d51nr6hA.webp",3338]